Abstract

Recruitment, retention, and preparation of students in science, technology, engineering, and math (STEM) fields are critical to meeting the global challenges of the 21st century. Gamification—game playing concepts used in another activity—has been postulated as an active teaching strategy that engages students, encourages a sense of community, and develops students’ professional skills, which are all core components to recruitment, retention, and preparation. To explore the impact of game design and play on students’ higher levels of perceived cognitive/learning engineering-related and course-specific concepts, higher levels of student engagement, a sense of community, professional skills, retention, and easy transferability for university-level educators, board game design and play projects were implemented in three civil, environmental, and construction engineering courses at the University of Pittsburgh, Arizona State University, and Clemson University in 2016. Findings obtained from analyzing students’ responses to an open-ended survey and focus group questions indicated that game design and play were effective in learning technical course content, including content related to sustainability and construction terminology, but these results were related to lower levels of Bloom’s taxonomy. Both the classroom observations and the focus group/interviews revealed that game design and game play enhanced engagement. The Likert survey results did not show a statistically significant difference in the sense of community but did show a statistically significant positive difference in the professional skill of writing. Lastly, neither the Likert survey results nor the focus group/interview results showed that game design and play impacted retention. Given these results, the findings of this study are cautiously optimistic at best for the applications of game design and play in engineering curricula as a method for recruiting, retaining, and preparing students. Recommendations for improving game design studies as well as the implementation of game design projects in engineering courses are provided.

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Data Availability Statement

Processed and aggregated data obtained from student surveys, classroom observation, and focus groups and interviews are available from the corresponding author upon reasonable request. This study does not include any models or code.

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Go to Journal of Civil Engineering Education
Journal of Civil Engineering Education
Volume 147Issue 4October 2021

History

Received: Oct 10, 2019
Accepted: Mar 6, 2021
Published online: May 20, 2021
Published in print: Oct 1, 2021
Discussion open until: Oct 20, 2021

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Renee Clark [email protected]
Director of Assessment, Engineering Education Research Center, Univ. of Pittsburgh, 3700 O’Hara St., Pittsburgh, PA 15261. Email: [email protected]
Abra Spisso [email protected]
Civil Engineer, LaBella Associates, 300 State St., Suite 201, Rochester, NY 14614. Email: [email protected]
Kevin J. Ketchman [email protected]
Managing Consultant, Engineering at Opinion Dynamics, 1000 Winter St., Waltham, MA 02451. Email: [email protected]
Amy E. Landis [email protected]
Professor and Presidential Faculty Fellow for Diversity, Inclusion and Access, Colorado School of Mines, Golden, CO 80401. Email: [email protected]
Associate Professor, School of Sustainable Engineering and the Built Environment, Arizona State Univ., 660 S. College Ave., Tempe, AZ 85287-3005. ORCID: https://orcid.org/0000-0002-3307-4693. Email: [email protected]
Rezvan Mohammadiziazi, S.M.ASCE [email protected]
Graduate Student, Dept. of Civil and Environmental Engineering, Univ. of Pittsburgh, 3700 O’Hara St., Pittsburgh, PA 15261. Email: [email protected]
Melissa M. Bilec, A.M.ASCE [email protected]
Deputy Director, Dept. of Civil and Environmental Engineering, Mascaro Center for Sustainable Innovation, 3700 O’Hara St., 153 Benedum Hall, Pittsburgh, PA 15261; Associate Professor, Dept. of Civil and Environmental Engineering, Univ. of Pittsburgh, 3700 O’Hara St., Pittsburgh, PA 15261 (corresponding author). Email: [email protected]

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