Research Article
Feb 1974
Learning Games: The Transportation Planning Game
Publication: Transportation Engineering Journal of ASCE
Volume 100, Issue 1
Abstract
This paper reports on the application of learning games to transportation planning as a means of incorporating the human element into an environment characterized by a variety of possible inputs and outcomes. The creation and preliminary testing of a game framework for presentation of the transportation planning process and its use as a problem media for skills development are considered. The objective of the game is to aid undergraduate students in visualizing the overall transportation planning process and to become familiar with selected aspects of the process. Second, the game provides a realistic framework for the instructor to present more detailed problems which allow the student to better appreciate the open-ended nature of transportation planning decisions while assimilating course content.
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Information
Published In
Transportation Engineering Journal of ASCE
Volume 100 • Issue 1 • February 1974
Pages: 41 - 56
Copyright
© 1974 American Society of Civil Engineers.
History
Published in print: Feb 1974
Published online: Feb 5, 2021
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Authors
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Martin C. Nizlek
Asst. Prof. of Civ. Engrg., Univ. of Arizona, Tucson, Ariz.
Frederick J. Wegmann, AM.ASCE
Prof. of Civ. Engrg., Univ. of Tennessee, Knoxville, Tenn.
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ASCE Library Cards let you download journal articles, proceedings papers, and available book chapters across the entire ASCE Library platform. ASCE Library Cards remain active for 24 months or until all downloads are used. Note: This content will be debited as one download at time of checkout.
Terms of Use: ASCE Library Cards are for individual, personal use only. Reselling, republishing, or forwarding the materials to libraries or reading rooms is prohibited.
Terms of Use: ASCE Library Cards are for individual, personal use only. Reselling, republishing, or forwarding the materials to libraries or reading rooms is prohibited.