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Jan 25, 2024

Gamified Virtual Reality Workflow for Deconstruction Cutting and Packing Planning

Publication: Computing in Civil Engineering 2023

ABSTRACT

In this paper, a novel approach to deconstruction planning based on reality capture and gamified virtual reality (VR) is presented and demonstrated. In the approach, the in situ conditions of the asset are captured and stored in a 3D point cloud. Next, a mesh or BIM representation of the asset is created and imported into a 3D game engine. Finally, gamified VR software simulations are developed allowing an operator to conduct human-machine collaborative deconstruction planning experiments. As a result, deconstruction plans benefit from realistic, repeatable, risk-free iterative improvements. This approach builds upon prior work by contributing the new ability to import reality data into the deconstruction simulations. One essential disassembly workflow, cutting and packing, is fully implemented for demonstration. New, low-cost, reality-capture tools such as smartphone lidars and handheld scanners promise to diminish the cost of implementing the approach, provided that they meet the project’s needs.

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REFERENCES

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Go to Computing in Civil Engineering 2023
Computing in Civil Engineering 2023
Pages: 19 - 27

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Published online: Jan 25, 2024

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Gabriel Earle [email protected]
1Dept. of Civil and Environmental Engineering, Univ. of Waterloo, Waterloo, ON. Email: [email protected]
Emmanouil Katsimpalis [email protected]
2Dept. of Civil and Environmental Engineering, Univ. of Waterloo, Waterloo, ON. Email: [email protected]
3Professor, Dept. of Civil and Environmental Engineering, Univ. of Waterloo, Waterloo, ON. Email: [email protected]

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