Gamified Virtual Reality Workflow for Deconstruction Cutting and Packing Planning
Publication: Computing in Civil Engineering 2023
ABSTRACT
In this paper, a novel approach to deconstruction planning based on reality capture and gamified virtual reality (VR) is presented and demonstrated. In the approach, the in situ conditions of the asset are captured and stored in a 3D point cloud. Next, a mesh or BIM representation of the asset is created and imported into a 3D game engine. Finally, gamified VR software simulations are developed allowing an operator to conduct human-machine collaborative deconstruction planning experiments. As a result, deconstruction plans benefit from realistic, repeatable, risk-free iterative improvements. This approach builds upon prior work by contributing the new ability to import reality data into the deconstruction simulations. One essential disassembly workflow, cutting and packing, is fully implemented for demonstration. New, low-cost, reality-capture tools such as smartphone lidars and handheld scanners promise to diminish the cost of implementing the approach, provided that they meet the project’s needs.
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REFERENCES
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Published online: Jan 25, 2024
ASCE Technical Topics:
- Asset management
- Business management
- Computer programming
- Computer software
- Computer vision and image processing
- Computing in civil engineering
- Decision making
- Engineering fundamentals
- Engines
- Equipment and machinery
- Field tests
- Financial management
- Game theory
- Human and behavioral factors
- Methodology (by type)
- Models (by type)
- Practice and Profession
- Simulation models
- Tests (by type)
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