Chapter
Apr 18, 2022

Mixed Reality Applications for Teaching Structural Design

Publication: Structures Congress 2022

ABSTRACT

Teaching structural engineering is a core part of education in every undergraduate civil engineering program. The content in these kinds of lectures is demanding advanced analytical thinking and abstract perception. Previous research showed the little level of using modern technology in structural engineering lectures to promote independent student learning, while the use of digital tools with spatial representation can enhance motivation. In this paper, the authors present the conception, workflow, and deployment of two mixed reality (MR) applications for verification of typical, yet geometrically complex, structural members: a reinforced concrete corbel and a steel frame. This paper reports the development, implementation, and evaluation of such MR applications in the context of structural engineering lectures. Participants were able to test the MR applications on their devices or watch pre-recorded videos. Their feedback indicated a great interest and potential in using such MR applications in teaching structural engineering.

Get full access to this article

View all available purchase options and get full access to this chapter.

REFERENCES

Aparicio, A. C., and Ruiz-Teran, A. M. (2007). Tradition and innovation in teaching structural design in civil engineering. Journal of Professional Issues in Engineering Education and Practice, 133(4), 340–349. https://doi.org/10.1061/(ASCE)1052-3928(2007)133:4(340).
Apple, Inc. (2021). ARKit.
Behzadan, A. H., and Kamat, V. R. (2013). Enabling discovery based learning in construction using telepresent augmented reality. Autom. Constr, 33, 3–10.
Billinghurst, M. (2002). Augmented reality in education. In New Horizons for Learning.
Bowman, D. A., Setareh, M., Pinho, M. S., Ali, N., Kalita, A., Lee, Y., Lucas, J., Gracey, M., Kothapalli, M., Zhu, Q., Datey, A., and Tumati, P. (2003). Virtual-SAP: an immersive tool for visualizing the response of building structures to environmental conditions. Proceedings - IEEE Virtual Reality, 2003-Janua, 243–250. https://doi.org/10.1109/VR.2003.1191146.
Bray, B. (2020). What is Mixed Reality? - Mixed Reality. In Docs.microsoft.com.
Chen, H., Feng, K., Mo, C., Cheng, S., Guo, Z., and Huang, Y. (2011). Application of augmented reality in engineering graphics education. 2011 IEEE International Symposium on IT in Medicine and Education, 2, 362–365.
Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. In MIS Quarterly: Management Information Systems (Vol. 13, Issue 3, pp. 319–339). https://doi.org/10.2307/249008.
Dawood, N., Rahimian, F., Seyedzadeh, S., and Sheikhkhoshkar, M. (2020). Enabling the Development and Implementation of Digital Twins: Proceedings of the 20th International Conference on Construction Applications of Virtual Reality. 389. https://strathprints.strath.ac.uk/74554/.
Dinis, F. M., Guimaraes, A. S., Carvalho, B. R., and Martins, J. P. P. (2017). Virtual and augmented reality game-based applications to civil engineering education. IEEE Global Engineering Education Conference, EDUCON, 1683–1688. https://doi.org/10.1109/EDUCON.2017.7943075.
Dong, S., Behzadan, A. H., Chen, F., and Kamat, V. R. (2013). Collaborative visualization of engineering processes using tabletop augmented reality. Adv. Eng. Software, 55, 45–55.
Fast-Berglund, Å., Gong, L., and Li, D. (2018). Testing and validating Extended Reality (xR) technologies in manufacturing. Procedia Manufacturing, 25, 31–38.
Kitipornchai, S., Lam, H. F., and Reichl, T. (2008). A new approach to teaching and learning structural analysis. Structures and Granular Solids: From Scientific Princ. to Eng. Appl. - An Int. Conf. in Celebration of the 60th Birthday of Prof. J. Michael Rotter - Proc. Int. Conf. on Structures and Granular Solids, 1, 247–257. https://doi.org/10.1201/9780203884447.sec3.
Kraus, M. A., Čustović, I., Kaufmann, W., Michael, D.-I., Kraus, A., Kaufmann, W., and Zürich, E. (2021). Struct-MRT: Immersive Learning and Teaching of Design and Verification in Structural Civil Engineering using Mixed Reality State-of-the-Art Deployment Case Study for Steel and Concrete Structures. ArXiv Preprint ArXiv:2109.09489.
Liarokapis, F. (2004). Web3D and augmented reality to support engineering education. World Trans. Eng. Technol. Edu, 3(1), 11–14.
Looi, C.-K., Wong, L.-H., So, H.-J., Seow, P., Toh, Y., Chen, W., Zhang, B., Norris, C., and Soloway, E. (2009). Anatomy of a mobilized lesson: Learning my way. Computers \& Education, 53(4), 1120–1132.
Maldovan, K. D., and Messner, J. I. (2005). The application of video game engines for engineering education modules. Proc., Int. Conf. on Construction Applications of Virtual Reality.
Messner, J., Riley, D. R., and Horman, M. J. (2005). An interactive visualization environment for construction engineering education. Proc., ASCE Construction Research Congress.
Milgram, P., and Colquhoun, H. (1999). A Taxonomy of Real and Virtual World Display Integration. Mixed Reality, 5–30. https://doi.org/10.1007/978-3-642-87512-0_1.
Norris, C., and Soloway, E. (2008). Getting mobile handhelds help bring K-12 classrooms into the 21st century. District Administration Magazine.
Osorto Carrasco, M. D., and Chen, P. H. (2021). Application of mixed reality for improving architectural design comprehension effectiveness. Automation in Construction, 126(March). https://doi.org/10.1016/j.autcon.2021.103677.
Pena, N. L. (2014). The development of structural analysis virtual module for iPad application. University of Idaho.
Rodrigues, C. S. C., Rodrigues, P. F. N., and Werner, C. M. L. (2008). An Application of Augmented Reality in Architectural Education for Understanding Structural Behavior through Models. 2008 X Symposium on Virtual and Augmented Reality, 163–166.
Sampaio, A. Z., and Martins, O. P. (2014). The application of virtual reality technology in the construction of bridge: The cantilever and incremental launching methods. Automation in Construction, 37, 58–67. https://doi.org/10.1016/j.autcon.2013.10.015.
Shirazi, A., and Behzadan, A. H. (2015a). Content delivery using augmented reality to enhance students’ performance in a building design and assembly project. Advances in Engineering Education, 4(3), 1–24.
Shirazi, A., and Behzadan, A. H. (2015b). Design and assessment of a mobile augmented reality-based information delivery tool for construction and civil engineering curriculum. Journal of Professional Issues in Engineering Education and Practice, 141(3), 4014012. https://doi.org/10.1061/(ASCE)EI.1943-5541.0000229.
Teng, J. G., Song, C. Y., and Yuan, X. F. (2004). Fostering Creativity in Students in the Teaching of Structural Analysis. International Journal of Engineering Education, 20(1), 96–102.
Turkan, Y., Radkowski, R., Karabulut-Ilgu, A., Behzadan, A. H., and Chen, A. (2017). Mobile augmented reality for teaching structural analysis. Advanced Engineering Informatics, 34, 90–100. https://doi.org/10.1016/j.aei.2017.09.005.
Vassigh, S. (2008). Digital gaming and sustainable design. Enquiry/ARCC J. Archit. Res, 5(2), 116–123.
Vassigh, S. (2003). Interactive learning structures environment: An alternative pedagogy. Proc., World Conf. on Educational Multimedia, Hypermedia and Telecommunications, Association for the Advancement of Computing in Education (AACE, 345–348.
Vassigh, S., and Herrera, S. (2010). Interactive teaching through simulation environments. In Association for Computer Aided Design in Architecture (ACADIA (pp. 327–332).
Wojciechowski, R., and Cellary, W. (2013). Evaluation of learners’ attitude toward learning in ARIES augmented reality environments. Computers and Education, 68, 570–585. https://doi.org/10.1016/j.compedu.2013.02.014.
Yan, W., Culp, C., and Graf, R. (2011). Integrating BIM and gaming for real-time interactive architectural visualization. Automation in Construction, 20(4), 446–458. https://doi.org/10.1016/j.autcon.2010.11.013.
Yuan, X. F., and Teng, J. G. (2002). Interactive Web-Based Package for Computer-Aided Learning of Structural Behavior. Computer Applications in Engineering Education, 10(3), 121–136. https://doi.org/10.1002/cae.10020.

Information & Authors

Information

Published In

Go to Structures Congress 2022
Structures Congress 2022
Pages: 283 - 295

History

Published online: Apr 18, 2022

Permissions

Request permissions for this article.

Authors

Affiliations

M. A. Kraus [email protected]
1Concrete Structures and Bridge Design and Immersive Design Laboratory (IDL), Design++ Initiative, ETH Zürich, Zürich, Switzerland. Email: [email protected]
I. Čustović
2Concrete Structures and Bridge Design and Immersive Design Laboratory (IDL), Design++ Initiative, ETH Zürich, Zürich, Switzerland
W. Kaufmann [email protected]
3Concrete Structures and Bridge Design and Immersive Design Laboratory (IDL), Design++ Initiative, ETH Zürich, Zürich, Switzerland. Email: [email protected]

Metrics & Citations

Metrics

Citations

Download citation

If you have the appropriate software installed, you can download article citation data to the citation manager of your choice. Simply select your manager software from the list below and click Download.

View Options

Get Access

Access content

Please select your options to get access

Log in/Register Log in via your institution (Shibboleth)
ASCE Members: Please log in to see member pricing

Purchase

Save for later Information on ASCE Library Cards
ASCE Library Cards let you download journal articles, proceedings papers, and available book chapters across the entire ASCE Library platform. ASCE Library Cards remain active for 24 months or until all downloads are used. Note: This content will be debited as one download at time of checkout.

Terms of Use: ASCE Library Cards are for individual, personal use only. Reselling, republishing, or forwarding the materials to libraries or reading rooms is prohibited.
ASCE Library Card (5 downloads)
$105.00
Add to cart
ASCE Library Card (20 downloads)
$280.00
Add to cart
Buy Single Paper
$35.00
Add to cart
Buy E-book
$80.00
Add to cart

Get Access

Access content

Please select your options to get access

Log in/Register Log in via your institution (Shibboleth)
ASCE Members: Please log in to see member pricing

Purchase

Save for later Information on ASCE Library Cards
ASCE Library Cards let you download journal articles, proceedings papers, and available book chapters across the entire ASCE Library platform. ASCE Library Cards remain active for 24 months or until all downloads are used. Note: This content will be debited as one download at time of checkout.

Terms of Use: ASCE Library Cards are for individual, personal use only. Reselling, republishing, or forwarding the materials to libraries or reading rooms is prohibited.
ASCE Library Card (5 downloads)
$105.00
Add to cart
ASCE Library Card (20 downloads)
$280.00
Add to cart
Buy Single Paper
$35.00
Add to cart
Buy E-book
$80.00
Add to cart

Media

Figures

Other

Tables

Share

Share

Copy the content Link

Share with email

Email a colleague

Share