Chapter
May 24, 2022

Application of Vision-Based Artificial Intelligence in Creating a Contactless Interaction with Immersive Environments

Publication: Computing in Civil Engineering 2021

ABSTRACT

Virtual reality (VR) is one of the building information modeling (BIM) use cases that can benefit a project from the early stages of design to the construction and operation phases. VR enables designers, contractors, and owners to experience interacting with a facility before it is constructed. Currently, interaction with VR environments takes place through controllers. The equipment helps users to navigate virtual facilities and interact with the surrounding objects. Although controllers address the need for creating an interactive virtual environment, they make the experience less realistic, since real-life interactions take place through body movements, not by/through pressing buttons. This paper reports a project in which vision-based artificial intelligence (AI) technology is used to create a contactless connection between users and virtual environments. In this project, a series of body movements and gestures are mapped to the input commands of a BIM-based VR software. The paper overviews the state of the art in remote human-computer interaction (HCI) technologies and discusses both the potential and challenges of applying HCI technologies to immersive VR environments. It then introduces the architecture of the developed, contactless virtual environment and reports a case study of using this technology in an immersive setting.

Get full access to this article

View all available purchase options and get full access to this chapter.

REFERENCES

Ahmed, S. (2019). A review on using opportunities of augmented reality and virtual reality in construction project management. Organization, Technology and Management in Construction: an International Journal, 11(1), 1839–1852.
Alin, P., Iorio, J., and Taylor, J. E. (2013). Digital boundary objects as negotiation facilitators: Spanning boundaries in virtual engineering project networks. Project Management Journal, 44(3), 48–63.
Anderson, A., Dossick, C., Azari, R., Taylor, J. E., Hartmann, T., and Mahalingam, A. (2014). Exploring BIMs as avatars: using 3D virtual worlds to improve collaboration with models. Proceedings of Construction Research Congress: Construction in a Global Network, 179–188.
Bademosi, F., Blinn, N., and Issa, R. R. (2019). Use of augmented reality technology to enhance comprehension of construction assemblies. ITcon, 24, 58–79.
Du, J., Zhao, D., Issa, R. R., and Singh, N. (2020). BIM for improved project communication networks: Empirical evidence from email logs. Journal of Computing in Civil Engineering, 34(5), 04020027.
Guna, J., Geršak, G., Humar, I., et al. (2020). Virtual Reality Sickness and Challenges Behind Different Technology and Content Settings. Mobile Netw Appl. 25, 1436–1445.
Hachaj, T., and Baraniewicz, D. (2015). Knowledge Bricks—Educational immersive reality environment, International Journal of Information Management, Volume 35, Issue 3, 2015, Pages 396–406.
Haria, A., Subramanian, A., Asokkumar, N., Poddar, S., and Nayak, J. (2017). Hand Gesture Recognition for Human Computer Interaction, Procedia Computer Science, Volume 115, Pages 367–374.
Hou, L., Wang, X., and Truijens, M. (2015). Using augmented reality to facilitate piping assembly: an experiment-based evaluation. Journal of Computing in Civil Engineering, 29(1), 05014007.
Iorio, J., Peschiera, G., Taylor, J. E., and Korpela, L. (2011). Factors impacting usage patterns of collaborative tools designed to support global virtual design project networks. Journal of Information Technology in Construction (ITcon), 16(14), 209–230.
Iorio, J., and Taylor, J. E. (2015). Precursors to engaged leaders in virtual project teams. International Journal of Project Management, 33(2), 395–405.
Jones, S., and Laquida-Carr, D. (2015). Measuring the Impact of BIM on Complex Buildings, Dodge Data & Analytics, Beford, MA.
Messner, J., Anumba, C., Dubler, C., Goodman, S., Kasprzak, C., Kreider, R., Leicht, R., Saluja, C., and Zikic, N. (2019). BIM Project Execution Planning Guide (v. 2.2).
NIBS. (2015). National BIM Standard – United States Version 3, National Institute of Building Sciences buildingSMART alliance.
Sacks, R., Perlman, A., and Barak, R. (2013). Construction safety training using immersive virtual reality, Construction Management and Economics, 31:9, 1005–1017.
Saredakis, D., Szpak, A., Birckhead, B., Keage, H. A., Rizzo, A., and Loetscher, T. (2020). Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis. Frontiers in human neuroscience, 14.
Sharma, R., and Verma, G. (2015). Human Computer Interaction using Hand Gesture, Procedia Computer Science, Volume 54, Pages 721–727.
Stephan, J., and Jadwaa, S. (2010). Gesture Recognition for Human-Computer Interaction (HCI). Int. J. Adv. Comp. Techn. Vol. 2. 30–35.
Tsung-Han, T., Chih-Chi, H., and Kung-Long, Z. (2020). Design of hand gesture recognition system for human-computer interaction. Multimedia Tools and Applications, 79(9-10), 5989–6007.
Vuletic, T., Duffy, A., Hay, L., McTeague, C., Campbell, G., and Grealy,M. (2019). Systematic literature review of hand gestures used in human computer interaction interfaces. International Journal of Human-Computer Studies, Volume 129, 74–94.
Wang, X., and Yan, K. (2019). Immersive human–computer interactive virtual environment using large-scale display system, Future Generation Computer Systems, Volume 96, 2019, Pages 649–659.
Woksepp, S., and Olofsson, T. (2008). Credibility and applicability of virtual reality models in design and construction. Advanced Engineering Informatics, 22(4), 520–528.
Yeo, H., Lee, B., and Lim, H. (2015). Hand tracking and gesture recognition system for human-computer interaction using low-cost hardware. Multimedia Tools and Applications, 74(8), 2687–2715.

Information & Authors

Information

Published In

Go to Computing in Civil Engineering 2021
Computing in Civil Engineering 2021
Pages: 1351 - 1358

History

Published online: May 24, 2022

Permissions

Request permissions for this article.

Authors

Affiliations

Issa Ramaji, Ph.D., M.ASCE [email protected]
P.E.
1Assistant Professor, School of Engineering, Computing, and Construction Management, Roger Williams Univ., Bristol, RI. Email: [email protected]
Anne Anderson, Ph.D., M.ASCE [email protected]
P.E.
2Assistant Professor, School of Engineering, Computing, and Construction Management, Roger Williams Univ., Bristol, RI. Email: [email protected]
Sonya Cates, Ph.D. [email protected]
3Assistant Professor, School of Engineering, Computing, and Construction Management, Roger Williams Univ., Bristol, RI. Email: [email protected]
Jonathan Tetreault
4School of Engineering, Computing, and Construction Management, Roger Williams Univ., Bristol, RI
Abigail Fleming
5School of Engineering, Computing, and Construction Management, Roger Williams Univ., Bristol, RI
Katarina Pugsley
6School of Engineering, Computing, and Construction Management, Roger Williams Univ., Bristol, RI
Kristina Mendela
7School of Engineering, Computing, and Construction Management, Roger Williams Univ., Bristol, RI

Metrics & Citations

Metrics

Citations

Download citation

If you have the appropriate software installed, you can download article citation data to the citation manager of your choice. Simply select your manager software from the list below and click Download.

View Options

Get Access

Access content

Please select your options to get access

Log in/Register Log in via your institution (Shibboleth)
ASCE Members: Please log in to see member pricing

Purchase

Save for later Information on ASCE Library Cards
ASCE Library Cards let you download journal articles, proceedings papers, and available book chapters across the entire ASCE Library platform. ASCE Library Cards remain active for 24 months or until all downloads are used. Note: This content will be debited as one download at time of checkout.

Terms of Use: ASCE Library Cards are for individual, personal use only. Reselling, republishing, or forwarding the materials to libraries or reading rooms is prohibited.
ASCE Library Card (5 downloads)
$105.00
Add to cart
ASCE Library Card (20 downloads)
$280.00
Add to cart
Buy Single Paper
$35.00
Add to cart
Buy E-book
$358.00
Add to cart

Get Access

Access content

Please select your options to get access

Log in/Register Log in via your institution (Shibboleth)
ASCE Members: Please log in to see member pricing

Purchase

Save for later Information on ASCE Library Cards
ASCE Library Cards let you download journal articles, proceedings papers, and available book chapters across the entire ASCE Library platform. ASCE Library Cards remain active for 24 months or until all downloads are used. Note: This content will be debited as one download at time of checkout.

Terms of Use: ASCE Library Cards are for individual, personal use only. Reselling, republishing, or forwarding the materials to libraries or reading rooms is prohibited.
ASCE Library Card (5 downloads)
$105.00
Add to cart
ASCE Library Card (20 downloads)
$280.00
Add to cart
Buy Single Paper
$35.00
Add to cart
Buy E-book
$358.00
Add to cart

Media

Figures

Other

Tables

Share

Share

Copy the content Link

Share with email

Email a colleague

Share