Chapter
Jun 13, 2019
ASCE International Conference on Computing in Civil Engineering 2019

Applying Deep Learning and Building Information Modeling to Indoor Positioning Based on Sound

Publication: Computing in Civil Engineering 2019: Visualization, Information Modeling, and Simulation

ABSTRACT

At present, indoor positioning has great potential for disaster mitigation, such as guiding evacuees to safe places. This research aims at developing such a sound-based method using artificial intelligence (AI) and building information modeling (BIM). Amid a disaster, first responders can quickly set up the proposed system to help indoor positioning, which relies on BIM, virtual reality (VR), and head related transfer functions (HRTF) techniques to simulate virtual sound fields. Then, a deep learning model is trained so as to be able to predict the current zone within a room based on the sound received. Unity, a serious game platform, and Steam Audio, a Unity plugin designed for adding 3D audio to VR experience, are employed to generate input data sets. The overall accuracy of the output results is about 90% though the training time is long, which can be reduced if more powerful computing resources are utilized.

Get full access to this article

View all available purchase options and get full access to this chapter.

REFERENCE

Azhar, S. (2011). “Building Information Modeling (BIM): Trends, Benefits, Risks, and Challenges for the AEC Industry.” Leadership and Management in Engineering, 11(3), 241-252.
Begault, D. R., & Trejo, L. J. (2000). 3-D sound for virtual reality and multimedia. NASA Ames Research Center, Sunnyvale, CA, USA.
Cheng, C. F., Rashidi, A., Davenport, M. A., & Anderson, D. V. (2017). “Activity analysis of construction equipment using audio signals and support vector machines.”Automation in Construction, 81, 240-253.
Dunston, P. S., Arns, L. L., Mcglothlin, J. D., Lasker, G. C., & Kushner, A. G. (2011). “An Immersive Virtual Reality Mock-Up for Design Review of Hospital Patient Rooms.” Collaborative design in virtual environments, 48, 167-176.
Eastman, C., Teicholz, P., Sacks, R., & Liston, K. (2011). BIM handbook: A Guide to Building Information Modeling for Owners, Managers, Architects, Engineers, Contractors, and Fabricators, 2nd ed. John Wiley and Sons, Hoboken, NJ, USA.
Filonenko, V., Cullen, C., & Carswell, J. (2010). “Investigating Ultrasonic Positioning on Mobile Phones.” International Conference On Indoor Positioning and Indoor Navigation, IEEE, Zurich, Switzerland.
Ibrahim, R., & Rahimian, F. P. (2010). “Comparison of CAD and manual sketching tools for teaching architectural design.” Automation in Construction, 19(8), 978-987.
Nakkiran, P., Alvarez, R., Prabhavalkar, R., & Parada, C. (2015). “Compressing Deep Neural Networks using a Rank-Constrained Topology.” Sixteenth Annual Conference of the International Speech Communication Association, ISCA, Dresden, Germany, 1473-1477.
Paes, D., Arantes, E., & Irizarry, J. (2017). “Immersive environment for improving the understanding of architectural 3D models: Comparing user spatial perception between immersive and traditional virtual reality systems.” Automation in Construction, 84, 292-303.
Pei, L., Chen, L., Guinness, R., Liu, J., Kuusniemi, H., & Chen, Y. et al. (2013). “Sound positioning using a small-scale linear microphone array.” International Conference on Indoor Positioning and Indoor Navigation, IEEE, Montbeliard-Belfort, France.
Sabillon, C. A., Rashidi, A., Samanta, B., Cheng, C. F., Davenport, M. A., & Anderson, D. V. (2018). “A Productivity Forecasting System for Construction Cyclic Operations Using Audio Signals and a Bayesian Approach.”Construction Research Congress, 295-304.
Savioja, L., & Svensson, U. P. (2015). “Overview of geometrical room acoustic modeling techniques.” The Journal of the Acoustical Society of America, 138(2), 708-730.
Vorländer, M., Schröder, D., Pelzer, S., & Wefers, F. (2015). “Virtual reality for architectural acoustics.” Journal of Building Performance Simulation, 8(1), 15-25.
Zotkin, D. N., Duraiswami, R., & Davis, L. S. (2004). “Rendering Localized Spatial Audio in a Virtual Auditory Space.” IEEE Transactions on Multimedia, 6(4), 553-564.

Information & Authors

Information

Published In

Go to Computing in Civil Engineering 2019
Computing in Civil Engineering 2019: Visualization, Information Modeling, and Simulation
Pages: 193 - 199
Editors: Yong K. Cho, Ph.D., Georgia Institute of Technology, Fernanda Leite, Ph.D., University of Texas at Austin, Amir Behzadan, Ph.D., Texas A&M University, and Chao Wang, Ph.D., Louisiana State University
ISBN (Online): 978-0-7844-8242-1

History

Published online: Jun 13, 2019

Permissions

Request permissions for this article.

Authors

Affiliations

Chih-Hsiung Chang [email protected]
Information Technology for Disaster Prevention Program, Dept. of Civil Engineering, National Central Univ., 300 Jhongda Rd., Jhongli Dist., Taoyuan City 32001, Taiwan. E-mail: [email protected]
Chia-Ying Lin [email protected]
National Science and Technology Center for Disaster Reduction (NCDR), 9F, No. 200, Sec. 3, Beisin Rd., Xindian Dist., New Taipei City 23143, Taiwan. E-mail: [email protected]
Ru-Guan Wang [email protected]
Information Technology for Disaster Prevention Program, Dept. of Civil Engineering, National Central Univ., 300 Jhongda Rd., Jhongli Dist., Taoyuan City 32001, Taiwan. E-mail: [email protected]
Chien-Cheng Chou, Ph.D. [email protected]
Information Technology for Disaster Prevention Program, Dept. of Civil Engineering, National Central Univ., 300 Jhongda Rd., Jhongli Dist., Taoyuan City 32001, Taiwan. E-mail: [email protected]

Metrics & Citations

Metrics

Citations

Download citation

If you have the appropriate software installed, you can download article citation data to the citation manager of your choice. Simply select your manager software from the list below and click Download.

View Options

Get Access

Access content

Please select your options to get access

Log in/Register Log in via your institution (Shibboleth)
ASCE Members: Please log in to see member pricing

Purchase

Save for later Information on ASCE Library Cards
ASCE Library Cards let you download journal articles, proceedings papers, and available book chapters across the entire ASCE Library platform. ASCE Library Cards remain active for 24 months or until all downloads are used. Note: This content will be debited as one download at time of checkout.

Terms of Use: ASCE Library Cards are for individual, personal use only. Reselling, republishing, or forwarding the materials to libraries or reading rooms is prohibited.
ASCE Library Card (5 downloads)
$105.00
Add to cart
ASCE Library Card (20 downloads)
$280.00
Add to cart
Buy Single Paper
$35.00
Add to cart
Buy E-book
$160.00
Add to cart

Get Access

Access content

Please select your options to get access

Log in/Register Log in via your institution (Shibboleth)
ASCE Members: Please log in to see member pricing

Purchase

Save for later Information on ASCE Library Cards
ASCE Library Cards let you download journal articles, proceedings papers, and available book chapters across the entire ASCE Library platform. ASCE Library Cards remain active for 24 months or until all downloads are used. Note: This content will be debited as one download at time of checkout.

Terms of Use: ASCE Library Cards are for individual, personal use only. Reselling, republishing, or forwarding the materials to libraries or reading rooms is prohibited.
ASCE Library Card (5 downloads)
$105.00
Add to cart
ASCE Library Card (20 downloads)
$280.00
Add to cart
Buy Single Paper
$35.00
Add to cart
Buy E-book
$160.00
Add to cart

Media

Figures

Other

Tables

Share

Share

Copy the content Link

Share with email

Email a colleague

Share