Technical Papers
Jan 2, 2020

Perceived Importance of Authentic Learning Factors in Designing Construction Safety Simulation Game-Based Assignment: Random Forest Approach

Publication: Journal of Construction Engineering and Management
Volume 146, Issue 3

Abstract

The construction industry remains the top contributor of fatalities and major injuries despite its stringent laws, safety technologies, and mandatory construction safety courses. Limited safety knowledge, insufficient safety training, lack of work experience, and ineffective pedagogy in institutes of higher learning (IHLs) are some of the possible reasons for the industry’s poor safety performance. Thus, there is an urgent need to improve the construction safety and health (CSH) education in IHLs. Authentic learning was found to be a suitable pedagogical framework to guide CSH education in IHLs. In this study, a simulation game-based assignment was proposed, and feedback was sought from practitioners and undergraduate students. In terms of academic contributions, the study found that the nine characteristics of an authentic learning environment can be grouped into three factors: authenticity, group work, and guidance. Based on a random forest permutation importance evaluation, the three authentic learning factors are more important than the role (student or practitioner) and the number of gaming hours per week. Furthermore, authenticity is the most important factor followed by group work and guidance. From a practice perspective, it is important to note that even though the role is not an important factor in influencing the perceived effectiveness of the proposed simulation game-based assignment, practitioners still have a stronger preference for game design that promotes realism and authenticity, e.g. realistic gaming environment, ability to take pictures of hazards in the game, and an authentic (versus fantasy) game theme. Students have a stronger preference for multiplayer games than practitioners. This study provided the basis for the design of an effective simulation game-based assignment. At the time of writing, a prototype simulation game had been developed based on this study.

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Data Availability Statement

Some or all data, models, or code generated or used during the study are proprietary or confidential in nature and may only be provided with restrictions. The survey data can only be shared in an anonymized and aggregated form.

Acknowledgments

This study is funded by the Singapore Ministry of Education FTier 1 (R-296-000-173-114). The contributions of Mr. K.C. Tan, Mr. Timothy Yen, Mr. John Yap, Mr. Alfred Lim, and Mr. Hendri Setia Wardana are acknowledged and greatly appreciated.

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Journal of Construction Engineering and Management
Volume 146Issue 3March 2020

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Received: Mar 20, 2019
Accepted: Aug 8, 2019
Published online: Jan 2, 2020
Published in print: Mar 1, 2020
Discussion open until: Jun 2, 2020

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Yoyo Yi Ru Lee [email protected]
Assistant Contracts Manager, Land Transport Authority, 1 Hampshire Rd., Singapore 219428; formerly Honors Year Student, Dept. of Building, School of Design and Environment, National Univ. of Singapore, 4 Architecture Dr., Singapore 117566. Email: [email protected]
Formerly, Research Assistant, Safety and Resilience Research Unit, Dept. of Building, School of Design and Environment, National Univ. of Singapore, 4 Architecture Dr., Singapore 117566. Email: [email protected]
Associate Professor, Safety and Resilience Research Unit, Dept. of Building, School of Design and Environment, National Univ. of Singapore, 4 Architecture Dr., Singapore 117566 (corresponding author). ORCID: https://orcid.org/0000-0002-7404-3770. Email: [email protected]

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