TECHNICAL PAPERS
Dec 4, 2009

Excavation Game: Computer-Aided-Learning Tool for Teaching Construction Engineering Decision Making

Publication: Journal of Professional Issues in Engineering Education and Practice
Volume 136, Issue 4

Abstract

This paper reports on an interactive computer-aided-learning (CAL) tool that was developed for the education of construction engineering students: the excavation game. It builds on the large potential of using CAL in education. CAL tools could offer a better learning environment for students, as they provide an excellent opportunity for applying and testing the management skills learned in classroom, but are difficult to implement in reality. In this research, the CAL tool focuses on improving students’ decision-making skills in the aspects of excavation and related activities. These are excavation equipment, dewatering, and soil-support methods. It also covers mobilization, surveying, safety, overtime shifts, and reporting. Students compete with regard to time, cost, and quality of construction of a given project. The game flow is nonlinear as it depends on students’ decisions. Wrong decisions deviate the construction flow to a path that costs money and time, while reducing quality. This must be corrected costing extra money and time. The game was tested by senior practicing engineering and university professors. Then, it was tested by senior undergraduate construction students. Both groups agreed that the game responds, to a great extent, to the characteristics of effective CAL software, and that the information provided could not be easily assimilated or practiced through the usual tutorial or demonstration educational format. 18% of the professionals and 72% of students indicated the usefulness of the game in applying management and decision-making skills. 60–70% of students believed that it improved their technical skills in dewatering, soil-support, and excavation activities. In addition, 80% of the professionals found the game presenting realistic soil-support and excavation situations, while 72% of students became more appreciative of the interdependencies between activities.

Get full access to this article

View all available purchase options and get full access to this article.

References

AbouRizk, S. (1992). “A stochastic bidding game for construction management.” 2nd Canadian Conf. on Computing and Civil Engineering, CSCE, Ottawa, 576–587.
Al-Jibouri, S., and Maudesley, M. (2001). “Design and experience with a computer game for teaching construction project planning and control.” Eng., Constr., Archit. Manage., 8(5–6), 418–427.
Au, T., Bostleman, R., and Parti, E. (1969). “Construction management game—Deterministic model.” J. Constr. Div., 95, 25–38.
Cooper, E. (2003). “Competing with computer games—Revolutionizing engineering education.” Quest, 6(1), 4–7.
Feenburg, A. (1998). “The written world.” Mindwave: Communication, computers and distant education, R. Mason and A. Kaye, eds., Pergamon, Tarrytown, N.Y.
Gibbons, A., and Fairweather, P. (1998). Computer-based instruction: Design and development, Educational Technology Publications, Englewood Cliffs, N.J.
Gygi, K. (1990). “Recognizing the symptoms of hypertext… and what to do about it.” The art of human-computer interface design, B. Laurel, ed., Addison-Wesley, Reading, Mass.
Halpin, D., and Woodhead, R. (1973). Constructo—A heuristic game for construction management, University of Illinois Press, Champaign, Ill.
Harasim, L. (1989). “Online education: A new domain.” Mindwave: Communication, computers and distant education, R. Mason and A. Kaye, eds., Pergamon, Tarrytown, N.Y.
Hissey, T. (2000). “Enhanced skills for engineers.” Proc. IEEE, 88(8), 1367–1370.
Hornibrook, F. (1996). “Further development of the construction management game (COMMITED).” Proc., 1996 IEEE Int. Conf. on Multi-Media Engineering Education, IEEE, New York, 71–76.
Issa, R., Cox, R., and Killingsworth, C. (1999). “Impact of multimedia-based instruction on learning and retention.” J. Comput. Civ. Eng., 13(4), 281–290.
Jaafari, A., Manivong, K., and Chaaya, M. (2001). “Vircon: Interactive system for teaching construction management.” J. Constr. Eng. Manage., 127(1), 66–75.
Johnston, H., Borland, H., and Craig, K. (2003). “Building industry game (B.I.G): A computer simulation for construction management.” Proc., 39th Annual Conf., The Associated Schools of Construction (ASC), Clemson Univ., Clemson, SC, 79–90, ⟨http://www.asceditor.usm.edu/archives/2003/Johnston03.htm⟩ (March 16, 2006).
MacCallum, C., and Hanna, R. (1997). “DEFLECT: A computer-aided learning package for teaching structural design.” HABITAT, 3.
Marsh, J., and Rowlinson, S. (1999). “CAL in construction: Attitudes to learning.” HABITAT, 8.
Martin, A. (2000). “A simulation engine for custom project management education.” Int. J. Proj. Manage., 18, 201–213.
Masson, A. (1997). “The use of simulations in education.” HABITAT, 4.
MDSolids. (2009). ⟨http://www.mdsolids.com⟩ (Sept. 25, 2009).
Mika. (1996). “Information system.” HABITAT, 2.
Moore, M. (1991). “Distance education theory.” Am. J. Distance Educ., 5(3), 1–6.
Nassar, K. (2002). “Pricing construction contracts in a competitive market: A simulation game.” ASC Proc., 38th Annual Conf., 47–54.
Oliver, A. (2001). “What is computer-aided learning (CAL)?.” ⟨http://www.herts.ac.uk/ltdu/learning/whatiscal.pdf⟩ (Feb. 18, 2006).
Rist, R., and Hewer, S. (1996). “Implementing learning technology.” ⟨http://www.icbl.hw.ac.uk/ltdi/implementing-it/whatdef.htm⟩ (Sept. 25, 2009).
Saskatchewan Education. (1991). “Instructional approaches—A framework for professional practice.” ⟨http://www.sasked.gov.sk.ca/docs/policy/approach/index.html⟩ (Sept. 25, 2009).
Sherif, A., and Mekkawi, H. (2006). “Developing a computer-aided-learning tool for teaching construction engineering decision making.” Proc., 1st Joint Int. Conf. on Computing and Decision Making in Civil and Building Engineering, Canada.
Sherif, A., and Mekkawi, H. (2008). “A computer-aided-learning tool for teaching construction engineering decision making: An excavation stage educational game.” Proc., 12th Int. Conf. on Computing in Civil and Building Engineering and 2008 Int. Conf. on Information Technology in Construction, Beijing, 16–18.
Smith, J., and Roberts, B. (1997). “Teaching engineering surveying through computer aide learning.” HABITAT, 4.
Wilson, L., and Spears, A. (1997). “Types of learning.” ⟨http://www.uwsp.edu/education/lwilson/learning/typesofl.htm⟩ (Feb. 18, 2006).

Information & Authors

Information

Published In

Go to Journal of Professional Issues in Engineering Education and Practice
Journal of Professional Issues in Engineering Education and Practice
Volume 136Issue 4October 2010
Pages: 188 - 196

History

Received: Mar 19, 2009
Accepted: Nov 30, 2009
Published online: Dec 4, 2009
Published in print: Oct 2010

Permissions

Request permissions for this article.

Authors

Affiliations

Ahmed Sherif, M.ASCE [email protected]
Associate Professor, Dept. of Construction and Architectural Engineering, The American Univ. in Cairo, P.O. Box 74, New Cairo 11835 Cairo, Egypt (corresponding author). E-mail: [email protected]
Hosnachah Mekkawi [email protected]
Technical Coordination Engineer, Dar-Handasah Consultants, 15 Amr St., Cairo 11511, Egypt. E-mail: [email protected]

Metrics & Citations

Metrics

Citations

Download citation

If you have the appropriate software installed, you can download article citation data to the citation manager of your choice. Simply select your manager software from the list below and click Download.

Cited by

View Options

Get Access

Access content

Please select your options to get access

Log in/Register Log in via your institution (Shibboleth)
ASCE Members: Please log in to see member pricing

Purchase

Save for later Information on ASCE Library Cards
ASCE Library Cards let you download journal articles, proceedings papers, and available book chapters across the entire ASCE Library platform. ASCE Library Cards remain active for 24 months or until all downloads are used. Note: This content will be debited as one download at time of checkout.

Terms of Use: ASCE Library Cards are for individual, personal use only. Reselling, republishing, or forwarding the materials to libraries or reading rooms is prohibited.
ASCE Library Card (5 downloads)
$105.00
Add to cart
ASCE Library Card (20 downloads)
$280.00
Add to cart
Buy Single Article
$35.00
Add to cart

Get Access

Access content

Please select your options to get access

Log in/Register Log in via your institution (Shibboleth)
ASCE Members: Please log in to see member pricing

Purchase

Save for later Information on ASCE Library Cards
ASCE Library Cards let you download journal articles, proceedings papers, and available book chapters across the entire ASCE Library platform. ASCE Library Cards remain active for 24 months or until all downloads are used. Note: This content will be debited as one download at time of checkout.

Terms of Use: ASCE Library Cards are for individual, personal use only. Reselling, republishing, or forwarding the materials to libraries or reading rooms is prohibited.
ASCE Library Card (5 downloads)
$105.00
Add to cart
ASCE Library Card (20 downloads)
$280.00
Add to cart
Buy Single Article
$35.00
Add to cart

Media

Figures

Other

Tables

Share

Share

Copy the content Link

Share with email

Email a colleague

Share