Technical Papers
Sep 23, 2020

Virtual Collaborative Design Environment: Supporting Seamless Integration of Multitouch Table and Immersive VR

Publication: Journal of Construction Engineering and Management
Volume 146, Issue 12

Abstract

Throughout the design of a new building it is essential that all involved stakeholders understand, communicate, participate, and collaborate with each other to acquire a high-quality result. To support these shared and creative design processes, this paper presents the design and evaluation of virtual collaborative design environment (ViCoDE)—a new collaborative design system. ViCoDE features seamless integration of several immersive VR systems and a multitouch table that facilitates collaborative and interactive design work with immediate feedback. The evaluation of the system has been done during two real-life collaborative design workshops in a context of designing new healthcare environments. The results show that the VR system and multitouch table complement each other very well by facilitating both collaborative, and individual design spaces—and that it fosters better understanding, participation, communication, knowledge sharing, and collaboration among the different stakeholders. The contribution is two-fold: presentation of a new collaborative design system and the evaluation of its use in a real-life design context, which demonstrate how these new technology-based workshops may facilitate design management.

Get full access to this article

View all available purchase options and get full access to this article.

Data Availability Statement

Some raw data used in this study were collected during video recording of workshops. These data are sensitive to sharing without the approval from the participants in this study and could be provided with restrictions from the corresponding author by request.

References

Arias, E., H. Eden, G. Fischer, A. Gorman, and E. Scharff. 2000. “Transcending the individual human mind—Creating shared understanding through collaborative design.” ACM Trans. Comput.-Hum. Interact. 7 (1): 84–113. https://doi.org/10.1145/344949.345015.
Balali, V., A. Zalavadia, and A. Heydarian. 2020. “Real-time interaction and cost estimating within immersive virtual environments.” J. Constr. Eng. Manage. 146 (2): 04019098. https://doi.org/10.1061/(ASCE)CO.1943-7862.0001752.
Beck, S., A. Kunert, A. Kulik, and B. Froehlich. 2013. “Immersive group-to-group telepresence.” IEEE Trans. Visual Comput. Graphics 19 (4): 616–625. https://doi.org/10.1109/TVCG.2013.33.
Bhatla, A., and F. Leite. 2012. “Integration framework of BIM with the last planner system.” In Proc., 20th Int. Group for Lean Construction, 10. San Diego: Montezuma Publishing.
Biederman, I. 1990. “Higher-level vision.” In Vol. 2 of Visual cognition and action, 41–72. Cambridge, MA: MIT Press.
Bouchlaghem, D., H. Shang, J. Whyte, and A. Ganah. 2005. “Visualisation in architecture, engineering and construction (AEC).” Autom. Constr. 14 (3): 287–295. https://doi.org/10.1016/j.autcon.2004.08.012.
Bryde, D., M. Broquetas, and J. M. Volm. 2013. “The project benefits of building information modelling (BIM).” Int. J. Project Manage. 31 (7): 971–980. https://doi.org/10.1016/j.ijproman.2012.12.001.
Buck, L. E., M. K. Young, and B. Bodenheimer. 2018. “A comparison of distance estimation in HMD-based virtual environments with different HMD-based conditions.” ACM Trans. Appl. Percept. 15 (3): 1–15. https://doi.org/10.1145/3196885.
Castronovo, F., E. Bay, D. Nikolic, Y. Liu, and J. I. Messner. 2013. “An evaluation of immersive virtual reality systems for design reviews.” In Proc., 13th Int. Conf. on Construction Applications of Virtual Reality. Middlesbrough, UK: Teesside Univ.
Castronovo, F., M. B. Silva, S. M. Ventura, and R. Akhavian. 2019. “A first step in generating a decision-making framework for the development of interactive workspaces.” In Computing in civil engineering 2019, 39–47. Reston, VA: ASCE. https://doi.org/10.1061/9780784482421.006.
Chi, H. L., S. C. Kang, and X. Wang. 2013. “Research trends and opportunities of augmented reality applications in architecture, engineering, and construction.” Autom. Constr. 33 (Aug): 116–122. https://doi.org/10.1016/j.autcon.2012.12.017.
Chien, K. F., Z. H. Wu, and S. C. Huang. 2014. “Identifying and assessing critical risk factors for BIM projects: Empirical study.” Autom. Constr. 45 (Sep): 1–15. https://doi.org/10.1016/j.autcon.2014.04.012.
Churchill, E. F., and D. Snowdon. 1998. “Collaborative virtual environments: An introductory review of issues and systems.” Virtual Reality 3 (1): 3–15. https://doi.org/10.1007/BF01409793.
Coburn, J. Q. 2017. “An analysis of enabling techniques for highly- accessible low-cost virtual reality hardware in the collaborative engineering design process.” Ph.D. thesis, Fulton College of Engineering and Technology, Mechanical Engineering, Brigham Young Univ.
Du, J., Y. Shi, Z. Zou, and D. Zhao. 2018a. “CoVR: Cloud-based multiuser virtual reality headset system for project communication of remote users.” J. Constr. Eng. Manage. 144 (2): 04017109. https://doi.org/10.1061/(ASCE)CO.1943-7862.0001426.
Du, J., Z. Zou, Y. Shi, and D. Zhao. 2018b. “Zero latency: Real-time synchronization of BIM data in virtual reality for collaborative decision-making.” Autom. Constr. 85 (Jan): 51–64. https://doi.org/10.1016/j.autcon.2017.10.009.
Eastman, C., P. Teicholz, R. Sacks, and K. Liston. 2016. BIM handbook: A guide to building information modeling for owners, managers, designers, engineers and contractors. Hoboken, NJ: Wiley.
Elf, M., P. Frö, G. Lindahl, and H. Wijk. 2015. “Shared decision making in designing new healthcare environments-time to begin improving quality.” BMC Health Serv. Res. 15 (1): 1–7. https://doi.org/10.1186/s12913-015-0782-7.
Faliu, B., A. Siarheyeva, R. Lou, and F. Merienne. 2019. “Design and prototyping of an interactive virtual environment to foster citizen participation and creativity in urban design.” In Lecture Notes in Information Systems and Organization, 55–78. Berlin: Springer.
Fischer, G., E. Giaccardi, H. Eden, M. Sugimoto, and Y. Ye. 2005. “Beyond binary choices: Integrating individual and social creativity.” Int. J. Hum. Comput. Stud. 63 (4–5): 482–512. https://doi.org/10.1016/j.ijhcs.2005.04.014.
Germani, M., M. Mengoni, and M. Peruzzini. 2012. “An approach to assessing virtual environments for synchronous and remote collaborative design.” Adv. Eng. Inf. 26 (4): 793–813. https://doi.org/10.1016/j.aei.2012.06.003.
Gugenheimer, J., E. Stemasov, J. Frommel, and E. Rukzio. 2017. “ShareVR: Enabling co-located experiences for virtual reality between HMD and non-HMD users.” In Proc., 2017 CHI Conf. on Human Factors in Computing Systems—CHI ’17, 4021–4033. New York: Association for Computing Machinery. https://doi.org/10.1145/3025453.3025683.
Heath, C., J. Hindmarsh, and P. Luff. 2010. Video in qualitative research. London: SAGE.
Heldal, I., and M. Roupé. 2012. “Exploring object representations: Virtual reality models for environmental planning projects.” In Proc., 18th Int. Conf. on Virtual Systems and Multimedia (VSMM), 2012, 149–156. Piscataway, NJ: IEEE. https://doi.org/10.1109/VSMM.2012.6365919.
Hevner, A. R. 2007. “A three cycle view of design science research.” Scand. J. Inf. Syst. 19 (2): 87–92.
Heydarian, A., J. P. Carneiro, D. Gerber, B. Becerik-Gerber, T. Hayes, and W. Wood. 2015. “Immersive virtual environments versus physical built environments: A benchmarking study for building design and user-built environment explorations.” Autom. Constr. 54 (Jun): 116–126. https://doi.org/10.1016/j.autcon.2015.03.020.
Ibayashi, H., Y. Sugiura, D. Sakamoto, N. Miyata, M. Tada, T. Okuma, T. Kurata, M. Mochimaru, and T. Igarashi. 2015. “Dollhouse VR: A multi-view, multi-user collaborative design workspace with VR technology.” In Proc., SIGGRAPH Asia 2015 Posters, SA 2015, 2–3. New York: Association for Computing Machinery. https://doi.org/10.1145/2818466.2818480.
Johansson, M., M. Roupe, and M. V. Tallgren. 2014. “From BIM to VR—Integrating immersive visualizations in the current design process.” In Fusion—Proc., 32nd eCAADe Conf. (eCAADe 2014), 261–269. eCAADe, Slovenia: CumInCAD.
Johansson, M., M. Roupé, and P. Bosch-Sijtsema. 2015. “Real-time visualization of building information models (BIM).” Autom. Constr. 54 (Jun): 69–82. https://doi.org/10.1016/j.autcon.2015.03.018.
Jutraz, A., and T. Zupancic. 2012. “Criteria for cooperative urban design through digital system of design tools.” In Proc., 16th Int. Conf. on Information Visualisation, 416–421. Piscataway, NJ: IEEE. https://doi.org/10.1109/IV.2012.74.
Kelly, J. W., L. A. Cherep, and Z. D. Siegel. 2017. “Perceived space in the HTC vive.” ACM Trans. Appl. Percept. 15 (1): 1–16. https://doi.org/10.1145/3106155.
Kulik, A., A. Kunert, S. Beck, R. Reichel, R. Blach, A. Zink, and B. Froehlich. 2011. “C1x6.” In Proc., 2011 SIGGRAPH Asia Conf. on—SA ’11, 1. New York: Association for Computing Machinery. https://doi.org/10.1145/2070781.2024222.
Lather, J., R. Leicht, and J. Messner. 2018. “Engaging with BIM: Interactive workspaces in facility design and construction.” In Proc., Construction Research Congress 2018: Construction Information Technology. Reston, VA: ASCE. https://doi.org/10.1061/9780784481264.075.
Lindahl, G., and N. Ryd. 2007. “Clients’ goals and the construction project management process.” Facilities 25 (3–4): 147–156. https://doi.org/10.1108/02632770710729737.
Liu, Y., F. Castronovo, J. Messner, and R. Leicht. 2020. “Evaluating the impact of virtual reality on design review meetings.” J. Comput. Civ. Eng. 34 (1): 04019045. https://doi.org/10.1061/(ASCE)CP.1943-5487.0000856.
Mastrolembo Ventura, S., and F. Castronovo. 2018. “An agenda for implementing semi-immersive virtual reality in design meetings involving clients and end-users.” In Proc., European Conf. on Product and Process Modeling, 1–9. Denmark: European Conference on Product and Process Modelling.
Mastrolembo Ventura, S., F. Castronovo, D. Nikolić, and A. L. C. Ciribini. 2019. “A framework of procedural considerations for implementing virtual reality in design review.” In Vol. 1 of Proc., 2019 European Conf. for Computing in Construction, 442–451. Dublin, Ireland: University College Dublin. https://doi.org/10.35490/EC3.2019.160.
Moghimi, M., R. Stone, P. Rotshtein, and N. Cooke. 2016. “Influencing human affective responses to dynamic virtual environments.” Presence Teleoperators Virtual Environ. 25 (2): 81–107. https://doi.org/10.1162/PRES_a_00249.
Paes, D., E. Arantes, and J. Irizarry. 2017. “Immersive environment for improving the understanding of architectural 3D models: Comparing user spatial perception between immersive and traditional virtual reality systems.” Autom. Constr. 84 (Dec): 292–303. https://doi.org/10.1016/j.autcon.2017.09.016.
Plank, M., H. J. Müller, J. Onton, S. Makeig, and K. Gramann. 2010. “Human EEG correlates of spatial navigation within egocentric and allocentric reference frames.” In Proc., Int. Conf. on Spatial Cognition, 191–206. Berlin: Springer. https://doi.org/10.1007/978-3-642-14749-4_18.
Riecke, B. E., B. Bodenheimer, T. P. McNamara, B. Williams, P. Peng, and D. Feuereissen. 2010. “Do we need to walk for effective virtual reality navigation? Physical rotations alone may suffice.” In Lecture Notes in Computer Science, 234–247. Berlin: Springer. https://doi.org/10.1007/978-3-642-14749-4_21.
Roth, D., D. Galakhov, and M. Erich. 2016. “Avatar realism and social interaction quality in virtual reality.” In Proc., 2016 IEEE Virtual Reality, 277–278. Piscataway, NJ: IEEE. https://doi.org/10.1109/VR.2016.7504761.
Roupé, M. 2013. “Development and implementations of virtual reality for decision-making in urban planning and building design.” Doktorsavhandlingar, Dept. of Civil and Environmental Engineering, Chalmers tekniska högskola.
Roupé, M., P. Bosch-Sijtsema, and M. Johansson. 2014. “Interactive navigation interface for virtual reality using the human body.” Comput. Environ. Urban Syst. 43 (Jan): 42–50. https://doi.org/10.1016/j.compenvurbsys.2013.10.003.
Roupé, M., M. Johansson, M. Viklund Tallgren, F. Jörnebrant, and P. A. Tomsa. 2016. “Immersive visualization of building information models.” In Living Systems and Micro-Utopias: Towards Continuous Designing, Proc., 21st Int. Conf. of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2016), 673. CAADRIA, Slovenia: CumInCAD.
Ruddle, R. A., and S. Lessels. 2009. “The benefits of using a walking interface to navigate virtual environments.” ACM Trans. Comput.-Hum. Interact. 16 (1): 1–18. https://doi.org/10.1145/1502800.1502805.
Shiratuddin, M. F., W. Thabet, and D. Bowman. 2004. “Evaluating the effectiveness of virtual environment displays for reviewing construction 3D models.” In Proc., CONVR Conf. on Construction Applications of Virtual Reality, 87–98. Middlesbrough, UK: Teesside Univ.
Snowdon, D., E. F. Churchill, and A. J. Munro. 2001. “Collaborative virtual environments: Digital spaces and places for CSCW: An introduction.” In Collaborative virtual environments: Digital places and spaces for interaction, edited by E. F. Churchill, D. N. Snowdon, and A. J. Munro, 3–17. London: Springer.
Sunesson, K., C. Allwood, D. Paulin, I. Heldal, M. Roupe, M. Johansson, and B. Westerdahl. 2008. “Virtual reality as a new tool in the city planning process.” Supplement, Tsinghua Sci. Technol. 13 (S1): 255–260. https://doi.org/10.1016/S1007-0214(08)70158-5.
Thompson, W. B., P. Willemsen, A. A. Gooch, S. H. Creem-Regehr, J. M. Loomis, and A. C. Beall. 2004. “Does the quality of the computer graphics matter when judging distances in visually immersive environments?” Presence Teleoperators Virtual Environ. 13 (5): 560–571. https://doi.org/10.1162/1054746042545292.
Van Berlo, L. A. H. M., and M. Natrop. 2015. “BIM on the construction site: Providing hidden information on task specific drawings.” J. Inf. Technol. Constr. 20 (7): 97–106.
Voigt, A., E. Achleitner, H. Linzer, E. Schmidinger, and H. P. Walchhofer. 2003. “Multi-dimensional digital city models.” In Proc., 21th eCAADe—Digital Design, 253–257. eCAADe, Slovenia: CumInCAD.
Voigt, A., J. Kieferle, and U. Wössner. 2009. “Urban-spatial experiments with digital city models in a multi-dimensional VR-simulation environment (urban experimental lab).” SIGraDi 2009: Proc., 13th Congress of the Iberoamerican Society of Digital Graphics, 144–146. SIGraDi, Slovenia: CumInCAD.
Wang, X., and P. S. Dunston. 2008. “User perspectives on mixed reality tabletop visualization for face-to-face collaborative design review.” Autom. Constr. 17 (4): 399–412. https://doi.org/10.1016/j.autcon.2007.07.002.
Westerdahl, B., K. Suneson, C. Wernemyr, M. Roupé, M. Johansson, and C. M. Allwood. 2006. “Users’ evaluation of a virtual reality architectural model compared with the experience of the completed building.” Autom. Constr. 15 (2): 150–165. https://doi.org/10.1016/j.autcon.2005.02.010.
Whyte, J., and D. Nikolic. 2018. Virtual reality and the built environment. 2nd ed. London: Routledge. https://doi.org/10.1201/9781315618500.
Winch, G. M. 2010. Managing construction projects. New York: Wiley.
Xue, X., Q. Shen, H. Fan, H. Li, and S. Fan. 2012. “IT supported collaborative work in A/E/C projects: A ten-year review.” Autom. Constr. 21 (1): 1–9. https://doi.org/10.1016/j.autcon.2011.05.016.

Information & Authors

Information

Published In

Go to Journal of Construction Engineering and Management
Journal of Construction Engineering and Management
Volume 146Issue 12December 2020

History

Received: Jan 17, 2020
Accepted: Jun 25, 2020
Published online: Sep 23, 2020
Published in print: Dec 1, 2020
Discussion open until: Feb 23, 2021

Permissions

Request permissions for this article.

Authors

Affiliations

Associate Professor, Construction Management, Architecture and Civil Engineering, Chalmers Univ. of Technology, Gothenburg SE-412 96, Sweden (corresponding author). ORCID: https://orcid.org/0000-0002-3706-8485. Email: [email protected]
Mikael Johansson [email protected]
Senior Researcher, Construction Management, Architecture and Civil Engineering, Chalmers Univ. of Technology, Gothenburg SE-412 96, Sweden. Email: [email protected]
Laura Maftei [email protected]
Lecturer, School of Construction Management and Engineering, Univ. of Reading, Whiteknights, Reading RG6 6DF, UK. Email: [email protected]
Rikard Lundstedt [email protected]
Dept. of Design Sciences, Lund Univ., P. O. Box 117, Lund SE-221 00, Sweden. Email: [email protected]
Construction Management, Architecture and Civil Engineering, Chalmers Univ. of Technology, Gothenburg SE-412 96, Sweden. ORCID: https://orcid.org/0000-0001-7667-8334. Email: [email protected]

Metrics & Citations

Metrics

Citations

Download citation

If you have the appropriate software installed, you can download article citation data to the citation manager of your choice. Simply select your manager software from the list below and click Download.

Cited by

View Options

Get Access

Access content

Please select your options to get access

Log in/Register Log in via your institution (Shibboleth)
ASCE Members: Please log in to see member pricing

Purchase

Save for later Information on ASCE Library Cards
ASCE Library Cards let you download journal articles, proceedings papers, and available book chapters across the entire ASCE Library platform. ASCE Library Cards remain active for 24 months or until all downloads are used. Note: This content will be debited as one download at time of checkout.

Terms of Use: ASCE Library Cards are for individual, personal use only. Reselling, republishing, or forwarding the materials to libraries or reading rooms is prohibited.
ASCE Library Card (5 downloads)
$105.00
Add to cart
ASCE Library Card (20 downloads)
$280.00
Add to cart
Buy Single Article
$35.00
Add to cart

Get Access

Access content

Please select your options to get access

Log in/Register Log in via your institution (Shibboleth)
ASCE Members: Please log in to see member pricing

Purchase

Save for later Information on ASCE Library Cards
ASCE Library Cards let you download journal articles, proceedings papers, and available book chapters across the entire ASCE Library platform. ASCE Library Cards remain active for 24 months or until all downloads are used. Note: This content will be debited as one download at time of checkout.

Terms of Use: ASCE Library Cards are for individual, personal use only. Reselling, republishing, or forwarding the materials to libraries or reading rooms is prohibited.
ASCE Library Card (5 downloads)
$105.00
Add to cart
ASCE Library Card (20 downloads)
$280.00
Add to cart
Buy Single Article
$35.00
Add to cart

Media

Figures

Other

Tables

Share

Share

Copy the content Link

Share with email

Email a colleague

Share